Everydays Project #1075-1104
I made a Blender3D animation every day this month! I used geometry nodes for almost every single one, and specifically got a lot of utility out of the proximity node. Many of the animations are also looping so they can be viewed repeatedly. Towards the end of the month, I also started modeling hard-surface objects (arrows, targets, hardware) to include in the animations. Enjoy!
Day 1075- Avoidance




🧩 Blender 4.2 🧩 Cycles
Day 1076- Spikey Rollers



🧩 Blender 4.2 🧩 Cycles
Day 1077- Reactive Islands



🧩 Blender 4.2 🧩 Cycles
Day 1078- Cushioned Proximity



🧩 Blender 4.2 🧩 Cycles
Day 1079- Extrusion Core
Made entirely with geometry nodes!




🧩 Blender 4.2 🧩 Cycles
Day 1080- CubeRoll




🧩 Blender 4.2 🧩 Cycles
Day 1081- Regulated Bounce
Using the proximity node to animate the pistons and blink on the activation lights. And also tried to make a dry-erase marker look with the grease pencil.





🧩 Blender 4.2 🧩 Cycles
Day 1082- Proximity Run




🧩 Blender 4.2 🧩 Cycles
🧩 Running animation from mixamo
Day 1083- Slime Growth Sim
Playing around with the simulation node to randomly grow a slime over top of the surface of the cylinder.




🧩 Blender 4.2 🧩 Cycles
Day 1084- Pendulum Bounce




🧩 Blender 4.2 🧩 Cycles
Day 1085- Chaos Rings
Made with geometry nodes and then also used the ray portal shader to create the picture-in-picture.



🧩 Blender 4.2 🧩 Cycles
Day 1086- Proximity Exhibit
Concept museum of 3D sculptures which assemble themselves as you (the camera) get closer to them (using the proximity node of course).




🧩 Blender 4.2 🧩 Cycles 🧩 Audio made with GarageBand
Day 1087- Wall Bounce



🧩 Blender 4.2 🧩 Cycles
Day 1088- Marble Knot



🧩 Blender 4.2 🧩 Cycles
Day 1089- Equal and Opposite
As the smile-drones try to breach the perimeter, the force field reaches out to meet them halfway (using the proximity node with a float curve node to give it the ripple-look).



🧩 Blender 4.2 🧩 Cycles
Day 1090- Walking On Faith
Distracted by the light 📱


🧩 Blender 4.2 🧩 Cycles
🧩 Running animation from mixamo
Day 1091- Always Missing
Proximity node with a float curve to control offset and rotation so the targets have anticipatory movement as the arrow gets closer.



🧩 Blender 4.2 🧩 Cycles
Day 1092- On Target



🧩 Blender 4.2 🧩 Cycles
Day 1093- Gathering Cube



🧩 Blender 4.2 🧩 Cycles
Day 1094- Gathering Suzannes



🧩 Blender 4.2 🧩 Cycles
Day 1095- Gathering IcoFuels
FaelCube collecting Icosphere Fuel Blobs (IFBs) and using them as propulsion through Faelspace



🧩 Blender 4.2 🧩 Cycles
Day 1096- Gathering Slime
(I started my “everydays” experiment three years ago today!)




🧩 Blender 4.2 🧩 Cycles
Day 1097- Magnetic




🧩 Blender 4.2 🧩 Cycles
Day 1098- Levitate



🧩 Blender 4.2 🧩 Cycles
Day 1099- Focal Roll



🧩 Blender 4.2 🧩 Cycles
Day 1100- Lifting Square Roll



🧩 Blender 4.2 🧩 Cycles
Day 1101- Spin Bounce Deform



🧩 Blender 4.2 🧩 Cycles
Day 1102- Bolt Roll



🧩 Blender 4.2 🧩 Cycles
Day 1103- Wrench Skew
Using the rotation of the center bolt to control the rotation and scale of the cubes and also the shaders (and then the wrenches argue about direction)



🧩 Blender 4.2 🧩 Cycles
Day 1104- Wrench Roll



🧩 Blender 4.2 🧩 Cycles
![[September] Recap #34](https://5leaf.me/wp-content/uploads/2024/09/boltroll1.jpg?w=1024)
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