[September] Recap #34

[September] Recap #34

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Everydays Project #1075-1104

I made a Blender3D animation every day this month! I used geometry nodes for almost every single one, and specifically got a lot of utility out of the proximity node. Many of the animations are also looping so they can be viewed repeatedly. Towards the end of the month, I also started modeling hard-surface objects (arrows, targets, hardware) to include in the animations. Enjoy!

Day 1075- Avoidance

🧩 Blender 4.2 🧩 Cycles

Day 1076- Spikey Rollers

🧩 Blender 4.2 🧩 Cycles

Day 1077- Reactive Islands

🧩 Blender 4.2 🧩 Cycles

Day 1078- Cushioned Proximity

🧩 Blender 4.2 🧩 Cycles

Day 1079- Extrusion Core

Made entirely with geometry nodes!

🧩 Blender 4.2 🧩 Cycles

Day 1080- CubeRoll

🧩 Blender 4.2 🧩 Cycles

Day 1081- Regulated Bounce

Using the proximity node to animate the pistons and blink on the activation lights. And also tried to make a dry-erase marker look with the grease pencil.

🧩 Blender 4.2 🧩 Cycles

Day 1082- Proximity Run

🧩 Blender 4.2 🧩 Cycles
🧩 Running animation from mixamo

Day 1083- Slime Growth Sim

Playing around with the simulation node to randomly grow a slime over top of the surface of the cylinder.

🧩 Blender 4.2 🧩 Cycles

Day 1084- Pendulum Bounce

🧩 Blender 4.2 🧩 Cycles

Day 1085- Chaos Rings

Made with geometry nodes and then also used the ray portal shader to create the picture-in-picture.

🧩 Blender 4.2 🧩 Cycles

Day 1086- Proximity Exhibit

Concept museum of 3D sculptures which assemble themselves as you (the camera) get closer to them (using the proximity node of course).

🧩 Blender 4.2 🧩 Cycles 🧩 Audio made with GarageBand

Day 1087- Wall Bounce

🧩 Blender 4.2 🧩 Cycles

Day 1088- Marble Knot

🧩 Blender 4.2 🧩 Cycles

Day 1089- Equal and Opposite

As the smile-drones try to breach the perimeter, the force field reaches out to meet them halfway (using the proximity node with a float curve node to give it the ripple-look).

🧩 Blender 4.2 🧩 Cycles

Day 1090- Walking On Faith

Distracted by the light 📱

🧩 Blender 4.2 🧩 Cycles
🧩 Running animation from mixamo

Day 1091- Always Missing

Proximity node with a float curve to control offset and rotation so the targets have anticipatory movement as the arrow gets closer.

🧩 Blender 4.2 🧩 Cycles

Day 1092- On Target

🧩 Blender 4.2 🧩 Cycles

Day 1093- Gathering Cube

🧩 Blender 4.2 🧩 Cycles

Day 1094- Gathering Suzannes

🧩 Blender 4.2 🧩 Cycles

Day 1095- Gathering IcoFuels

FaelCube collecting Icosphere Fuel Blobs (IFBs) and using them as propulsion through Faelspace

🧩 Blender 4.2 🧩 Cycles

Day 1096- Gathering Slime

(I started my “everydays” experiment three years ago today!)

🧩 Blender 4.2 🧩 Cycles

Day 1097- Magnetic

🧩 Blender 4.2 🧩 Cycles

Day 1098- Levitate

🧩 Blender 4.2 🧩 Cycles

Day 1099- Focal Roll

🧩 Blender 4.2 🧩 Cycles

Day 1100- Lifting Square Roll

🧩 Blender 4.2 🧩 Cycles

Day 1101- Spin Bounce Deform

🧩 Blender 4.2 🧩 Cycles

Day 1102- Bolt Roll

🧩 Blender 4.2 🧩 Cycles

Day 1103- Wrench Skew

Using the rotation of the center bolt to control the rotation and scale of the cubes and also the shaders (and then the wrenches argue about direction)

🧩 Blender 4.2 🧩 Cycles

Day 1104- Wrench Roll

🧩 Blender 4.2 🧩 Cycles

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