Everydays Project #364-377
#364: Inside a ScatterSphere

Starting out with a camera inside a geosphere, I made one tall skinny box and used Scatter to distribute it at every vertex on the sphere with vertex chaos at 5, and many of the transform variables changed to create the chaotic appearance. Rendered a few different versions with the boxes having a blueish polished granite material and also using toon shader, and layered them all together in photoshop.






#365: Milestone

Milestones are markers placed along roads, paths, boundaries and other routes to help indicate distance from landmarks, towns, cities or other significant locations. In the Roman empire, milestones were often obelisks carved from granite or marble or formed concrete posts. In the center of Rome was purportedly a “Golden Milestone” to mark the starting point of all roads (“All roads lead to Rome”). This marker (known as Milliarium Aureum) was probably carved from marble and gilded with bronze and some reports state that is was up to 12 feet tall, standing on a rounded base with a ~10 foot diameter.
The word “milestone” has also been co-opted in the field of project management to indicate specific timeline points at which portions of a project are expected to be completed. This can help determine whether large complex multi-step projects are on-schedule or not.
I actually did my “everydays project” for a whole year! I’m still not certain where this path leads but it sure feels good to hit such a milestone.

#366: Noise Coins

For this image I started out with a small coin shape, moved the pivot slightly off-center, and used array to rotate and scale the coin and make a coin stack of ever-larger “coins”. I then created a material which uses gradient to go from a cell noise map to an uperlin noise map. Then used UVW Map to make the direction of the gradient along the z-axis so that the largest coin is one end of the gradient (cell noise) and the smallest coin is at the other (uperlin noise).
#367: Plot Twist

Randomly inspired by the final scene of the original Planet of the Apes, I decided to make a scene where Fael and Dogue discover the long-destroyed Statue of Subjugation, remnant of some lost civilization where they worship the fools who somehow ended up in positions of power.
#368: Scary Scorpions

Another random movie-inspired scene, I tried to create my own version of the giant scorpion scene from (both versions of) Clash of the Titans. Imported my previously-modeled low-poly scorpion and scaled them up to make them giant. Placed Fael and Dogue in scene to help indicate perspective and scale. Noise parameters with different variables make the sand dunes and background mountains.
#369: Walkways and Such

Beginning steps of an animation I am working on for my capstone project at school. Starting to block-out the scenes. This is the starting room, where the TinyDolls empty the NRG crystals into the NRG storage tanks, from which the NRG is pumped to the rest of the compound. I referenced a garden hose splitter to make the valves section underneath the funnel.
#370: More Block Out



More block-out for my animation. Tried to replicate the actual cam-angles from the animation I intend to create.
#371: Does the Horned Squirrel Exist?

Listening to a 99% Invisible podcast where they discuss the cultural significance of the Jackalope, I was inspired to model a “Squirralope” (horned squirrel). In the episode, they mention a Buddhist teaching which considers whether a horned rabbit exists. Horned rabbits appear in many different cultures throughout the world. There actually may be some scientific explanation of the horned rabbit tales. Shope papilloma virus (aka cottontail rabbit papilloma virus) can infect certain breeds of rabbit and cause keratinous carcinomas to grow on the rabbit’s face, resembling horns.
#372: Poppy Room Blockout



More block out for my animation. This is the Poppy Room, where the Poppy’s are doing their exercises until an announcement which calls out the Tall Poppy and tells him to prepare for room ejection. A tube lowers and sucks him up like one of those banking pneumatic tubes that sucks up your deposit in a canister.
#373: Hoppity Lounge Blockout



More block out for my animation. This is the Hoppity Burrow, where the Hoppity’s monitor their devices, declining bad offers for work. Hoppity Hip receives a special notification for a “Bonus Opportunity Offer” and accepts the job and flies his device out to a different section of the warren.
#374: NRG Loading Dock Blockout



More block out for my animation. Tall Poppy is “deposited” into the NRG loading dock where his is informed of the critically low NRG levels. He interfaces with the computer and determines that it is necessary to hire a contractor for the urgent NRG delivery.
#375: Lil Shoppe Blockout



More block out for my animation. The first destination for NRG pickup is the Lil’s General Shoppe. Run by The Lil’s, this shop is out in the rural lands, offers the best refund for the empty crystals but the NRG they sell is less regulated than the big corporate locations sell.
#376: Whatever Teapots
Got into some kind of a mood and decided it would be fun to explode teapots. Then also used Melt with keyframed variables to make it un-melt in a second animation. Made sure they lined up and put them together in Premier. Then later I also took some of the frames from the animation and used way too many layers to make something psychedelic and abstract in Photoshop.

#377: Uninspired

Just some simple shapes with a lot of Chamfer and Turbosmooth applied to each one. Everything is a matte plastic material with different noise maps using ToonShader in layers added on top. Depth of Field turned on with a very small aperture to make the background blurry.

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