Everydays Project #301-307
#301: Jumper
Low poly metallic flea. Main body is 5-sided capsule and each leg is made of two spindles with spheres as the joints. I rendered this twice; once using GPU Arnold and photorealistic metalic materials. The second render used CPU Arnold and the materials used the Toon Shader to outline and also to add the “etching” effect. Then I layered the Toon Shader version on top of the PR version with a 50% opacity.
#302: Particulates in the Fog

All of the white shapes are made from hedra with ‘Tessellate’ and ‘Turbosmooth’ modifiers all at slightly different parameters. The floating figure is a spindle with a torus around it. The background is made by starting with a plane divided into many faces and using ‘Edit Poly’ to extrude individual faces by different amounts. I used CPU Arnold to render so that I could also use the fog scene atmosphere setting. I rendered this twice; once using ‘Depth of Field’ and once not, and layered them together. This is also at very small scale, the radii of the white shapes is 1/4 inch.


#303: Silo’d

Storage of silage by agricultural silo used to be very common practice on many of the farms in my local area of rural Colorado (as well as many other parts of the world). As such, these monolithic towers are dotted all over the landscape and one of my childhood friends even had one on his property. I basically made this model from memory of what I’ve seen around the area. I used CPU Arnold to render so I could use the Toon Shader. I make my clouds by using a massive white sphere with its transparency controlled by a noise map.
#304: Skid Pallet

I was helping my parents unload a pallet of mulch in the yard and it made me think of the various different jobs I’ve worked involving pallets. Loading yogurt on and off of pallets in a refrigerated warehouse; unloading pallets of produce and merchandise from a semi-trailer to be broken down and shelf-stocked; catching packages from a conveyor belt and stacking them on the proper delivery pallet. Nearly every industry encounters pallets at some point in production. Because of how pervasive they are, pallets are subject to many standardizations and regulations. I modeled this pallet to specifications of the 48×40 North American pallet. Then I tried to model the way people ACTUALLY stack boxes on pallets, instead of the way they probably SHOULD stack them.
#305: Gardening


I wanted to try and model some low-poly plants to put into the rooftop greenhouse of the octagonal house I’m concept modeling. Then I added my eye-plants for fun.
#306: Disassemble, Reassemble

Mek Anik decided to do some rearranging of the internal structures. Basically this was the day I started thinking about how I was going to re-format my blog/website.
#307: GlowBoy

Tried to model some kind of small digital sprite fairy being with large hands and feet and antennas. Then just had fun with the transparency, color and emission of the materials. The wall/floor material is made by using a Noise3D map for the emission color and a Noise map for the emission value. This makes it only emit light in squares that have color and the black squares stay dark.
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